Post by Eruonen on Jan 13, 2005 21:54:59 GMT -5
[Image to be uploaded within the next few days]
Welcome to the Battle for Mirkwood, a multi-player game where you command your own army on the side of Gondor, Rohan or the Woodland Elves.
In times of late, the past friendship between those of Men and Elves have all but disappeared. Men have become greedy and Elves have grown impatient. In the realm of Men, power has once again risen to the top of men's desires and the only element blocking this are the Elves of Mirkwood. Suspicious the Elves are of Men, though an attack by such is not expected. Pity the Elves will not receive, mercy the men will not partake. The battle has begun.
Game-play revolves around one turn per day. On each turn, you have three choices: stay put...move your army to an adjacent friendly territory....or attack an enemy territory. Your army can only move to one adjacent territory per turn. No more. When attacking an enemy territory, the victor is decided by the roll of a die. The highest role of the die wins unless otherwise noted. Defender always wins. Each unit has special "abilities" that affect the outcome of each battle. These "abilities" are listed below. When a territory is conquered, it becomes the property of the victor. Also, every victorious army shall receive 5% extra men after each victory. Every territory must be guarded by at least 150 men or else rebels will emerge in that territory ready to fight. Multiple territories may attack a single territory as long as they are all adjacent to their enemy. When the outcome of a battle is being decided, increments of 50 are used. For example, the attacker wins....50 of the defender's units are destroyed.....or vice versa. Now, when attacking or defending, you must decide on two options out of four for your army to follow in battle. The first choice: your army fights until all units are dead or your army retreats to a friendly territory after a designated number of units remain. The second choice: your army destroys most powerful units first or your army destroys as many enemy units as possible. When taking your turn, just post which territory your army will be moving to(territories will be numbered on the map) and your choices(previously listed). If your army is totally destroyed, you must then sign up again for another army.
Army Choices
(these "abilities" refer to the role of the die)
Gondor
Footsoldiers-must be beaten by 2 or more
Berserkers-attack 3 times in a row but can be beaten by a role of the die 4 numbers lower
Calvary-attack 2 times in a row
Rangers-must be beaten by 3 or more
Rohan
Light Calvary-attack 2 times in a row
Armored Calvary-must be beaten by 2 or more
Mounted Archers-can beat opponents by 1 less
Mounted Spearmen-can beat opponents by 2 less
Woodland Elves
Warriors-must be beaten by 2 or more
Militia-attack 2 times in a row
Archers-can beat opponents by 2 less
Elite Archers-can beat opponents by 3 less
All movements by armies must be posted in their respective boards. Battles will be calculated at the end of each day. You have until then to make changes to your day's movements of your armies.
Mirkwood Admin
Welcome to the Battle for Mirkwood, a multi-player game where you command your own army on the side of Gondor, Rohan or the Woodland Elves.
In times of late, the past friendship between those of Men and Elves have all but disappeared. Men have become greedy and Elves have grown impatient. In the realm of Men, power has once again risen to the top of men's desires and the only element blocking this are the Elves of Mirkwood. Suspicious the Elves are of Men, though an attack by such is not expected. Pity the Elves will not receive, mercy the men will not partake. The battle has begun.
Game-play revolves around one turn per day. On each turn, you have three choices: stay put...move your army to an adjacent friendly territory....or attack an enemy territory. Your army can only move to one adjacent territory per turn. No more. When attacking an enemy territory, the victor is decided by the roll of a die. The highest role of the die wins unless otherwise noted. Defender always wins. Each unit has special "abilities" that affect the outcome of each battle. These "abilities" are listed below. When a territory is conquered, it becomes the property of the victor. Also, every victorious army shall receive 5% extra men after each victory. Every territory must be guarded by at least 150 men or else rebels will emerge in that territory ready to fight. Multiple territories may attack a single territory as long as they are all adjacent to their enemy. When the outcome of a battle is being decided, increments of 50 are used. For example, the attacker wins....50 of the defender's units are destroyed.....or vice versa. Now, when attacking or defending, you must decide on two options out of four for your army to follow in battle. The first choice: your army fights until all units are dead or your army retreats to a friendly territory after a designated number of units remain. The second choice: your army destroys most powerful units first or your army destroys as many enemy units as possible. When taking your turn, just post which territory your army will be moving to(territories will be numbered on the map) and your choices(previously listed). If your army is totally destroyed, you must then sign up again for another army.
Army Choices
(these "abilities" refer to the role of the die)
Gondor
Footsoldiers-must be beaten by 2 or more
Berserkers-attack 3 times in a row but can be beaten by a role of the die 4 numbers lower
Calvary-attack 2 times in a row
Rangers-must be beaten by 3 or more
Rohan
Light Calvary-attack 2 times in a row
Armored Calvary-must be beaten by 2 or more
Mounted Archers-can beat opponents by 1 less
Mounted Spearmen-can beat opponents by 2 less
Woodland Elves
Warriors-must be beaten by 2 or more
Militia-attack 2 times in a row
Archers-can beat opponents by 2 less
Elite Archers-can beat opponents by 3 less
All movements by armies must be posted in their respective boards. Battles will be calculated at the end of each day. You have until then to make changes to your day's movements of your armies.
Mirkwood Admin